Nintendo Wii Homepage |
Related Links to Wii |
E3 2006 has revealed many new things about the Wii. Even without the price and release date completely finalized, we can still fantasize about all you can do with the Wii. Scroll down below for tons of pictures with captions that explain each picture. Understanding each one isn't too hard, but here's a brief outline of what is found below: -The Controller with the newly revealed speaker in the middle. -The sensor bar that is included with the Wii. -Demonstrations of the Wii, and the WiiMote in action. -Size comparisons of parts of the Wii. |
This is a picture of the console with Wii branded on it. The controllers are also Wii branded. Although you can turn the system on and off with the WiiMote, you can also do it manually on the console. A Reset button is also available. |
A comparison of the WiiMote with somebody's hand. It is just the right size to be flexible for everyone. And everyone knows that when it's TV time, you want to be the one holding the remote. Now when it's game time, you'll want to be the one holding the WiiMote. |
A size comparison of the WiiMote and the console. And remember that the Wii can stand up with the stand, which is probably included. You can also lay it down on the ground for a horizontal feel, instead of a vertical feel. |
A big selling point of the Wii is the ability to play both Wii discs and Nintendo Gamecube discs. The CD slot is considered to be a self-loading media bay. That is because the discs are sucked into the machine, and it doesn't matter where you put the disc. It will automatically align to the center, so you do have to worry about putting in a smaller GCN disc too high or too low off center. |
Not only can the WiiMote move in any direction, it can be tilted in any direction. The controller has a built-in rumble and a built-in speaker. This creates for a gaming dynamic like no other. |
Above is five different views of the WiiMote and a suggested way to hold it. |
With the wireless capabilities, and the ability to connect to other controllers like the Nanchaku, the WiiMote works! |
Here's a real treat: A controller built for playing older Virtual Console games. I could be wrong, but I believe it connects to the WiiMote, instead of being completely wireless. I'm not sure the purpose of the connection except for possibly making it easier to function with the Wii. It is modeled after the SNES controller, in my opinion. Obviously, the dual control sticks are added for GCN games, and possibly for N64 games. The second control stick could be what replaces the C buttons. There are also four buttons on top. It is likely L and R and Z1 and Z2. No matter what older game you are playing, you'll get a lot more out of them with the conventional controller. And who knows? Maybe some will use the WiiMote... |
Many people have complained about Nintendo's controllers being too short in cord length. That won't be a problem because of everything being wireless-both the controllers and the console for going online. But what about things that have to have cords. Nintendo has listened to everyone, and as seen here, the cord for the required sensor bar is very long. You won't have to worry about limitations. Put in anywhere in front of the TV. If you can, even the top of the TV works, as seen in these pictures. |
All pictures are copyrighted 2006 Nintendo. All content is copyrighted by Joshua Morgan and NReviews. |