Nintendo Reviews Rating: Age 11+ |
Posted: December 11th, 2003 |
The Rogue Squadron series continues on Nintendo Gamecube! The third game features a lot of new things. But are the new features good enough to make this better than the last game? Read our full review. |
Sound Factor 5 always wants to deliver clear sound in their games. Last time they had Dolby Pro Logic 2 (5.1 Surround) This time they went the extra mile by placing Dolby pro Logic 2X (7.1 Surround). This make the game sound extraordinary! You won't notice much of a difference at first, but when you really compare Rogue Leader with this, you'll hear the extra quality to this one. The sound effects for this game are varied and spruced up. There are now more sound effects including more Tie Fighter effects, and more effects from the weather conditions. Sound effects flying from your right speaker to left can also seem different because you pick them up individually. This may sound confusing, but to make a long story short, the sound effects are better. Now for some disappointments. The new voice samples are well done, if a little over-dramatic at times, but Denis Lawson doesn't do the voice for Wedge Antilles this time. Denis Lawson was the original voice of Wedge in the movies and sounded great in Rogue Leader. If that wasn't bad enough, in the cooperative levels, his voice was also replaced with the new guy. Speaking of which nearly every voice from Rogue Leader was changed except Luke. Although it's nice to hear something new, I did like the Rogue Leader voices a lot. The music is very well done as usual, but this time around there weren't many new samples. Almost all of the music is from Rogue Leader. Although they all sound great, it would have been nice to hear some more new music. At least they spruced up some of the old ones by adding a few extra instruments or accompaniment. These additions add up to a somewhat new sound experience, but very satisfying. |
Control Most of this game is exactly like Rogue Leader, and the flying controls are no exception. Nothing has really changed, except for no C Stick camera control, but that's okay as the controls have still remained responsive. The AT-ST controls are also well designed. It turns its head slowly, but that was purposeful. Those controls are also responsive and shouldn't even give beginners trouble. The speeder bike controls seem fine at first, but after driving one around for a while, some things are a bit wacky. First off, when you jump off a cliff, the gravity pulls you in a weird way. It seems to pull you at an 70 degree angle and then you have to brake and pull up to avoid a deadly collision. The problem is that it seems it really shouldn't pull you at that much of an angle and there should be more time to pull up. Sometimes you have to crash like that to complete a mission. A good idea is to just avoid these situations. Otherwise, the speeder bike's controls are just fine. I don't see why so many other reviewers thought the walking controls are bad. I think they are just fine. Now I see where there could be improvement. Players have no control over the camera in these modes, but usually that isn't a problem. It is a problem when you're in a room full of enemies. Fortunately, your radar will help you find them. There are so many ways around the lack of camera control, so this really isn't a major issue. Jumping can be a problem, as it feels distorted. You'll find out how frustrating it can be in "Trials of a Jedi". I wished they released this game on two discs. Not doing this caused lots of issues. The loading is slow, and it really gets annoying going through menus while it slowly loads. The other issue is freezing. This game tends to freeze a lot because the game has to load so much when the disc space has so little. These issues would have been resolved if they had released this on two discs. Considering how much there is in this game, it would definitely be appropriate. Overall, the controls are good, with only some issues that could have been worked out. |
Graphics The graphics are amazing! They are slightly improved from the last game in most areas including lighting, and shadows. The particle effects system was placed to make the graphics look so stunning. The score for graphics remained the same from Rogue Leader, because there are some framerate issues particularly in multiplayer modes. Nevertheless, those are minor and there really isn't much else to argue about. This is one of those games that makes you want to play in progressive scan mode so badly, although most of us don't have access to that. If you haven't seen this game in action before, prepared to be dazzled! |
Replay The replay value is very high! There are 19 levels in the single-player mode; 5 being bonus levels. Although the difficulty in this game is much easier (I beat this in two days, while Rogue Leader took me two months), there is a fourth type of medal after gold. You get this medal for beating the best statistics ever for that level. The game has a set score, and most of them are hard to achieve. In Rogue Leader, you would get these medals for beating each one on Ace mode. There are more extras including bonus crafts for both single player and versus modes. There are even some special levels that you can unlock in versus mode. In the special features, you can unlock a documentary, commentary for each level as you play them and arcade games. Although these are similar to Rogue Leader, one new thing is the arcade mode. That's right, you can unlock three classic Star Wars arcade games faithfully restored thanks to Atari! A big list of passcodes are available as well, but you'll have to find those out in the media yourselves. A lot of the replay comes from multiplayer modes. The cooperative mode will take you just as long to beat as the original Rogue Leader does, but that means it should take you a couple of months, unless you've been practicing for this. The versus mode is a lot of fun and has many ways to play. You can set time limits, score limits, stock limits; basically just about as many ways to play as Super Smash Brothers Melee. Despite all of this, the main goal is to try to earn golds on every level-not an easy task. With all there is to do with Rebel Strike, you'll be playing for years to come! |
Design Being the third game in the series, there had to be something new that the developers could add. They used different ways to play each level as a new approach on the series. Now you can play in an AT-ST (also an AT-PT in versus), a speeder bike and even walk on foot to accomplish missions. This approach is similar to that of Shadows of the Empire, released for Nintendo 64 seven years ago. While Shadows of the Empire focused more on walking and shooting than flying, Rebel Strike obviously focuses more on flying than walking and shooting and the other things. In that aspect, Rebel Strike should be better because there are 19 levels versus 10 levels in Shadows of the Empire, right? Well, not exactly. This game has some levels where you walk and fly around; or some that involve AT-ST walking, then ground walking. This actually allows for better levels for the most part. The problem is, the levels lose the feel that Rogue Leader had. Although it's nice to have variety, I feel that gamers just wanted more complete flying levels and we wouldn't have minded no new features if this was followed through. Despite the old feel loss, I think of all these things would have crossed somebody's mind, had they not have added new ways to play levels. People would complain that there wasn't enough original creative things to keep the game going. There isn't too much advanced from Rogue Leader. Everything that made Rogue Leader so spectacular seems said and done now, such as the menu screens and options for playing the game. Even the graphics seem very close to Rogue Leader. Overall, though, Rebel Strike doesn't disappoint. The difficulty was lowered just enough to allow for more players to enjoy this over Rogue Leader's frustratingly hard levels at times, but kept at such a level that players are still challenged and kept entertained while playing. I feel the formula for Rogue Squadron games wasn't lost, pleasing fans of the series, like me. I can't wait for the next one, and Rebel Strike will keep you and your friends busy for a while to come. Before I forget, there's even GBA connectivity. Now you can have a friend control your wingmen with a Game Boy Advance plugged into controller slot 3 while you play the main game by yourself on single player modes. On multiplayer modes, although only two people can actually control the game and play against (or for) each other, two Game Boy Advances can connect for control of wingmen allowing four players to play. So with the proper equipment, four players can play this game. The GBA connectivity is near flawless and adds loads of replay to those accessible to it! You may be disappointed by the ground levels, but the rest of the game delivers what we wanted anyway. The design is above average and shouldn't affect your outlook on the entire game considering all the better aspects. If you're looking for a good multiplayer game, get some friends, Game Boy Advances and cables and get ready to play an awesome one. |
Scores |
Sound 9.1 |
Control 8.0 |
Graphics 9.8 |
Replay 9.5 |
Design 8.2 |
8.9 |
Final Words As said above, you will love Rebel Strike. Although technically, the scores are a bit lower than Rogue Leader, there's no reason to stay away from this game. It's a must-have for fans of the series, multiplayer gamers and people who just want some dogfight action this winter! Although many other sites disagree with me, I think the 8.9 is well deserved. I won't let some ground shooting level design mistakes ruin the entire experience. |