
| Nintendo Reviews Rating: Age 6+ |

| Posted: February 21st, 2005 By: Webmaster-Josh |
| Even before Mario Kart: Double Dash, the GBA got its treatment of racing with the Mario Kart series. It's been over three years since its release; how does it hold up as a racing game for a portable console? |
| Sound The music is always very Marioesque, and this time around, we hear the same old type of music. It's not that it's bad, I just felt that the tunes weren't very hummable. A couple like Cheese Land's tune are exclusive to that level, and that's cool. That particular song is actually pretty good. They all still seem to fit the fast-paced mood of the levels. The music from the older levels seem maybe slightly updated, but that's because it seems like the Stereo headphones mix it up. Sound effects are pretty basic, although some are new. They can also get a little annoying. The characters repeat their phrases several times, and though it is nice to hear voices in a GBA game, there was room for improvement. There are also some different engine sounds, which gives characters' vehicles a more personal touch. The Stereo mix is rather good, and since this is one of the first GBA games, it's actually a good effort. Overall, it's decent, and you'll want headphones to enjoy it all. It's not GBA's best, but it's satisfactory. |
| Control The highlight of any racing game can be drowned by a bad control scheme. Luckily, this game does not. A is accelerate, B is brake. R is jump and holding it allows you to drift. Drifting along a U-turn without going offroad or hitting anything will allow you to get a speed boost. It can be difficult to do with some characters, and it's a good thing that there are 8 because that leaves a lot of opportunity to find a character you like. Pressing L uses items. There are times where you will need to hold L, and holding L and using the R button can start to become hard. Select is for honking, which is my only real complaint. Who's really going to reach down to press that? The levels are all pretty much flat, but to take care of jumps, speed boosts and bumps are made. Most of the levels have some type of jump part. There are no hidden shortcuts, because all of them are plainly visible. There are however some creative ones. If you fall off a course, which you can in some levels, you will be brought up, but you will lose four coins and time. Players need to understand that coins have a significance. The more coins you have, the faster you will go. The good thing is that CPU opponents cannot get any. There's usually about 40 per level, and you'll start with only a couple. You'll need to avoid items, players and hazards to keep your coins. Coins are also spread out well. Using items is also effective. Red Shells have a new effect. Shooting it backward will stick it to the road and get the next opponent, so even if you are in first place, it can still be useful. Overall, the control is excellent and one that will be modeled after for future GBA racing games. |

| Graphics The graphics are more of a 3D feel that the old Mario Kart needed. It's great to see all the new character models and level designs implemented into the engine. It's not the best looking, but very good for the GBA. There's no framerate problems, and every icon is correctly sized. The screen is just big enough to see everything. The animations are smooth and crisp. The levels are detailed, and the backgrounds are great. There's not much lighting effects, but that is understandable. There's just not much wrong here, and it is a treasure to look at. |
| Replay Never before have I seen a racing game with so much to do. Each cup takes about 15 minutes to do, and there are 5 cups. There's 75 minutes. Add in 4 difficulty levels to get about 300 minutes, so we're up to 5 hours now. Then add in the hours of fun with Time Trials and multiplayer and you have about an 8 hour game. That's not very much, but what they added makes up for it: ranks. You are ranked based on performance and based on number of coins. Trying to get the highest rank is difficult, and will add so much more play time. You can also save 10 ghosts to your game, and you can even trade and save two ghosts from friends. Ghosts is just a term for a replay of a time trial race. You can Ghost Exchange with anyone else who owns a game pak. Time Trials can be fun, and if you like racing games, you'll find a lot there. The other major attribute is the additional 20 levels that can be unlocked from the original Super Mario Kart. That adds another 8 hours. Rounding up the replay is the multiplayer mode. With just one game, you can only race 4 levels, but with multiple games, you can race on any unlocked level from any game pak and you can even battle. There are four battle levels to choose from. All of this is available for up to four players. Just one game pak is like a preview, but you have infinite options with multiple game paks. Overall, you'll be playing this for a long time. |
| Design Mario Kart has always been fun, and this game retains that fun with a mix of old and new. The items system is based off of Mario Kart 64, but the levels are based off of Super Mario Kart. All items are available except a triple mushroom. In this game, mushrooms are unnecessary and actually get in the way, so that's acceptable. Some flaws in the design are the CPU characters. When they use a star, for instance, they don't seem to gain any speed. They also never use a Boo on you. And when you pass opponents, it takes one second for the game to figure out that you've passed them. That never seems to affect the end of the race, but it is suspicious. Flaws aside, there's also many ups. There are many options for time trials, quick races and multiplayer modes. The sheer variety of levels is great to see. The game also loads very fast, and the interface is very good. The only complaint is that the results screen moves a little too fast. You only have a second to look at the times that everyone finished with. This is overlookable, considering everything they have perfected in this game. What's also great is the amount that the game saves. It is very good for a GBA game, and it feels like an update of Super Mario Kart, with enough here for anyone to pick up an play. |
| Scores |
| Sound 8.3 |
| Control 8.8 |
| Graphics 8.5 |
| Replay 9.1 |
| Design 9.0 |
| 8.7 |
| Final Words This is a reccomendable GBA game that sports minor flaws, with enough new to outwiegh the old. If you want the entire Super Mario Kart on your GBA, then you can. The Mario Kart series has never before felt so perfect, and there's only minor stuff that brings this game down. Overall, it's a solid game that is worth the price, even three years later. |